But we still think there’s a way to go there. “We are always looking at ‘How do we get more creators creating great content?’ and ‘How do we make it easy and safe?’ The recent stuff we’ve done on the side of Fallout 4 and Skyrim connecting to mods on consoles has worked out really really great – it’s way more popular than we ever thought. It definitely becomes this long-tail life of our games but if you look at the raw numbers it’s still not as great as we’d like – the people who are consuming the mods. Speaking to Geoff Keighley at Gamelab, Howard said, “We are still pushing on making that easily available to everybody. Currently though, Howard believes more could be done in making mods easily available. The long-term goal is to allow players to have their own private servers with mods to create their own worlds. The developer is still pursuing mod support in its upcoming games, namely Fallout 76. We would love to see it happen but it’s not something we’re actively doing.” Prodded further on whether mods would be coming to Skyrim on Switch, Howard said, “We are not actively doing that. Our Switch group did Fallout Shelter…and that’s done really well. They asked for Creation Club – ‘When are we getting more stuff?'” When asked what was being done to fix this, Howard responded, “Right now we’re doing nothing. However, when Eurogamer spoke to Howard after and asked about his comments, he replied, “They asked for mods. “ Skyrim Switch has a big community that we haven’t supported the way we’d like.” Unfortunately, it seems mod support isn’t even in the pipeline.īethesda Game Studios executive producer Todd Howard held a talk during Gamelab last week and admitted that support for Skyrim on the Switch had been lacking. Considering the turmoil that Bethesda went through to bring mods to the Xbox One and PS4 versions of The Elder Scrolls 5: Skyrim Special Edition, it makes sense that the Switch version would take time. Of the many features that The Elder Scrolls 5: Skyrim has on Nintendo Switch, mod support isn’t one.
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